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  1. Emanuel

    [ATTACH] Back to the roots again... 🥰

    Back to the roots again... 🥰
  2. Emanuel

    [ATTACH] When you want to look directly into the sun and expect, that your eyes will look normal...

    When you want to look directly into the sun and expect, that your eyes will look normal on the photo... :D
  3. Emanuel

    Top of the Stretch

    It was maybe the first dice horse game, that I discovered online and I guess it was also a kind of trigger for my own game and for this page here. After I went through APBA Baseball, Golf and so on, later Strat-o-matic and similar games, I started to search around online to know "What else is...
  4. Emanuel

    The first game (Simple)

    And yes... 10 minutes is a long run or a lot of time in the scorecard for this distance. But if you want to have more real time values, you can also divide the minutes result by two for example or whatever feels good for you, if you need more realism. My target of the game is to have simple...
  5. Emanuel

    The first game (Simple)

    Finished!!! 🥳 Here you can see the final result. Shadowflash crosses the wire with a time of 10:36 and is the winner. Charger is very close, but still a few seconds to slow and needs 10:48 for the track. And that's it... you can see, it's a very simple and easy game, but you can also improve...
  6. Emanuel

    The first game (Simple)

    Step P2 - do you have enough power? Depending on the race track length, the game will already end here or just continues. Our track is just 100 fields long, so we have reached now the wire. But we will check the P2 Power before of each horse. Shadowflash is exhausted and is stumbling, so she...
  7. Emanuel

    The first game (Simple)

    Step P1 - do you still have power? I think you can guess it... yes, we again adjust the progress of our horses based on their personal Power values. Like before, we take a look at the horse table and adjust the recent Run value with the P1 value. Shadowflash is in good condition and can add 2...
  8. Emanuel

    The first game (Simple)

    Step W - The weather conditions Now we have the same adjustment with the temperature/weather, like we had with the track conditions. We know, that it's very hot today, so we look again at the horse table and adjust the actual progress of the horses with the given value for WH = Weather hot...
  9. Emanuel

    The first game (Simple)

    Step T - Track condition Every horse has also it's preferences... some of them like a specific surface or a temperature for example. We take now a closer look on the track surface during the race, for the Charlestown Race Track it's "Dirt". We use our horse table and look for the specific...
  10. Emanuel

    The first game (Simple)

    Step 2 - Keep running Shadowflash has a good start, Charger has already some challenges now. But let's move forward on the track. We roll the dices again, get 6 (3+3), take a look on the Run table and can see, that Shadowflash moves another 11 fields forward - a good progress. But be careful...
  11. Emanuel

    The first game (Simple)

    EASY EXAMPLE If you never have played a game like that before, then this example race will provide everything, that you need to know. We only use one optional value (the weather), but no other special settings, just the standard tables and also just two horses for a better overview. And don't be...
  12. Emanuel

    Essential Scorecard

    How to use it? To have an overview, on whats going on and also to know, who is the winner, we need the scorecard. This is used to note down the progress of each horse until the finish wire. At the begin of the race, write down the track name and distance (fields), surface conditions, weather...
  13. Emanuel

    Essential Time table

    Who is the leader? The problem with this kind of racing dice games in general is: you can't run with all horses at the same time. So you need to roll each move for each horse after each horse. And here we have our troubles, because if we roll perfect dice rolls, the first horse will also always...
  14. Emanuel

    Optional Out

    How to use it? If a horse & jockey is OUT in the RUN table, then it's only out for the actual race and maybe some additional races. Note, that in this game horses won't die or get destroyed, because I don't want to support this approach and that's the great thing in simulated games... they can...
  15. Emanuel

    Essential Run

    The main action is based on the following run table. This values define, how many fields the horses move down the stretch during the race. The values are adjusted, based on the statistical pattern of two dices and are also smoothed. This gives us results, that are very similar and provide us...
  16. Emanuel

    Essential Start table

    How to use it? When we start the race, we want to know, which of the horses is the first, that breaks out of the box?! Or in other words, how is the reaction time? This value can change from race to race and actual condition of the horse, so we roll the dices, to set the result, based on this...
  17. Emanuel

    Optional Weather

    How to use it? To set up the conditions of the race, you roll the two dices one time and select from the first column the temperature and use it for the scorecard temperature values. Optional: based on this first result, you roll the dices now a second time and select the corresponding column...
  18. Emanuel

    Ressources Tracks

    Here you can find 40 tracks for your races! They all have the standard length of 60, 80, 100 or 120 fields (10 fields = 1 furlong), but feel free to create your own tracks too. If you want, you can also extend the length of the tracks by your own. In this case add every 4 additional fields a...
  19. Emanuel

    Optional Jockeys

    Here you can find 100 optional Jockeys for your races. The Jockeys are optional and can be used for more details during the race, but are not necessary for standard races. At the moment, the [Age] and [Weight] values are not used for now. Downloads in work! The [Jump] value is a bonus (if...
  20. Emanuel

    Ressources Horses

    Here you find 100 classic horses for you races. For Triple Crown Races and similar, just create multiple races of different groups of horses and use the first three of each race for the next round, like drilling down to the final one and repeat the process multiple times. Legend WC =...
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